Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkImageInfo info1 = SkImageInfo::Make(10, 20, kGray_8_SkColorType, kPremul_SkAlphaType);
SkImageInfo info2 = SkImageInfo::Make(20, 10, kAlpha_8_SkColorType, kUnpremul_SkAlphaType);
SkDebugf("info1 %c= info2\n", info1 == info2 ? '=' : '!');
info2 = info2.makeWH(10, 20);
SkDebugf("info1 %c= info2\n", info1 == info2 ? '=' : '!');
info2 = info2.makeColorType(kGray_8_SkColorType);
SkDebugf("info1 %c= info2\n", info1 == info2 ? '=' : '!');
info2 = info2.makeAlphaType(kPremul_SkAlphaType);
SkDebugf("info1 %c= info2\n", info1 == info2 ? '=' : '!');
}