Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
const int height = 2;
const int width = 2;
SkBitmap bitmap;
SkImageInfo imageInfo = SkImageInfo::Make(width, height, kN32_SkColorType, kPremul_SkAlphaType);
bitmap.setInfo(imageInfo);
for (int index = 0; index < 2; ++index) {
bitmap.allocPixels();
bitmap.eraseColor(0x00000000);
SkDebugf("isOpaque: %s\n", imageInfo.isOpaque() ? "true" : "false");
bitmap.eraseColor(0xFFFFFFFF);
SkDebugf("isOpaque: %s\n", imageInfo.isOpaque() ? "true" : "false");
imageInfo = imageInfo.makeAlphaType(kOpaque_SkAlphaType);
bitmap.setInfo(imageInfo);
}
}