Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkImageInfo canvasImageInfo = canvas->imageInfo();
SkRect canvasBounds = SkRect::Make(canvasImageInfo.bounds());
canvas->drawImageRect(image, SkRect::Make(source.bounds()), canvasBounds, SkSamplingOptions(),
nullptr, SkCanvas::kStrict_SrcRectConstraint);
SkImageInfo insetImageInfo =
canvasImageInfo.makeWH(canvasBounds.width() / 2, canvasBounds.height() / 2);
SkBitmap inset;
inset.allocPixels(insetImageInfo);
SkCanvas offscreen(inset);
offscreen.drawImageRect(image, SkRect::Make(source.bounds()), SkRect::Make(inset.bounds()),
SkSamplingOptions(), nullptr, SkCanvas::kStrict_SrcRectConstraint);
canvas->drawImage(inset.asImage(), canvasBounds.width() / 4, canvasBounds.height() / 4);
}