Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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11
void draw(SkCanvas* canvas) {
for (int shift = 24; shift < 31; ++shift) {
int width = 1 << shift;
SkImageInfo imageInfo =
SkImageInfo::Make(width, 1, kRGBA_F16_SkColorType, kPremul_SkAlphaType);
size_t minRowBytes = imageInfo.minRowBytes();
bool widthTooLarge = !minRowBytes;
SkDebugf("RGBA_F16 width %d (0x%08x) %s\n",
width, (unsigned int)width, widthTooLarge ? "too large" : "OK");
}
}