Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto dContext = GrAsDirectContext(canvas->recordingContext());
if (!dContext) {
return;
}
canvas->scale(.25f, .25f);
int x = 0;
for (auto origin : { kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin } ) {
sk_sp<SkImage> image = SkImages::BorrowTextureFrom(dContext,
backEndTexture,
origin,
kRGBA_8888_SkColorType,
kOpaque_SkAlphaType,
nullptr);
canvas->drawImage(image, x, 0);
x += 512;
}
}