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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(2);
SkRegion region;
region.op({10, 10, 50, 50}, SkRegion::kUnion_Op);
region.op({10, 50, 90, 90}, SkRegion::kUnion_Op);
paint.setImageFilter(SkImageFilters::Blur(5.0f, 5.0f, nullptr));
canvas->drawRegion(region, paint);
paint.setImageFilter(nullptr);
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5));
canvas->translate(100, 100);
canvas->drawRegion(region, paint);
}