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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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static void releaseProc(const void* pixels, SkImages::ReleaseContext context) {
int* countPtr = static_cast<int*>(context);
*countPtr += 1;
}
void draw(SkCanvas* canvas) {
SkColor color = 0;
SkPixmap pixmap(SkImageInfo::MakeN32(1, 1, kPremul_SkAlphaType), &color, 4);
int releaseCount = 0;
sk_sp<SkImage> image(SkImages::RasterFromPixmap(pixmap, releaseProc, &releaseCount));
SkDebugf("before reset: %d\n", releaseCount);
image.reset();
SkDebugf("after reset: %d\n", releaseCount);
}