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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto dContext = GrAsDirectContext(canvas->recordingContext());
if (!dContext) {
return;
}
auto drawImage = [=](sk_sp<SkImage> image, const char* label) -> void {
if (nullptr == image) {
return;
}
SkPaint paint;
paint.setAntiAlias(true);
SkFont font = SkFont(fontMgr->matchFamilyStyle(nullptr, {}));
sk_sp<SkImage> raster(image->makeRasterImage());
canvas->drawImage(raster, 0, 0);
canvas->drawString(label, 20, raster->height() / 4, font, paint);
};
sk_sp<SkImage> bitmapImage(source.asImage());
sk_sp<SkImage> textureImage(SkImages::BorrowTextureFrom(dContext,
backEndTexture,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kOpaque_SkAlphaType,
nullptr));
drawImage(image, "image");
canvas->translate(image->width(), 0);
drawImage(bitmapImage, "source");
canvas->translate(-image->width(), image->height());
drawImage(textureImage, "backEndTexture");
}