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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
canvas->scale(.5f, .5f);
const int width = 32;
const int height = 32;
std::vector<int32_t> dstPixels;
dstPixels.resize(height * width * 4);
SkImageInfo info = SkImageInfo::MakeN32Premul(width, height);
for (int y = 0; y < 512; y += height ) {
for (int x = 0; x < 512; x += width ) {
if (image->readPixels(nullptr, info, &dstPixels.front(), width * 4, x, y)) {
SkPixmap dstPixmap(info, &dstPixels.front(), width * 4);
SkBitmap bitmap;
bitmap.installPixels(dstPixmap);
canvas->drawImage(bitmap.asImage(), 0, 0);
}
canvas->translate(48, 0);
}
canvas->translate(-16 * 48, 48);
}
}