Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
std::vector<int32_t> srcPixels;
int quarterWidth = image->width() / 16;
int rowBytes = quarterWidth * 4;
int quarterHeight = image->height() / 16;
srcPixels.resize(quarterHeight * rowBytes);
SkPixmap pixmap(SkImageInfo::MakeN32Premul(quarterWidth, quarterHeight),
&srcPixels.front(), rowBytes);
canvas->scale(4, 4);
const SkSamplingOptions samplings[] = {
SkSamplingOptions(),
SkSamplingOptions(SkFilterMode::kLinear),
SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear),
SkSamplingOptions({1.0f/3, 1.0f/3}),
};
for (unsigned index = 0; index < std::size(samplings); ++index) {
image->scalePixels(pixmap, samplings[index]);
sk_sp<SkImage> filtered = SkImages::RasterFromPixmap(pixmap, nullptr, nullptr);
canvas->drawImage(filtered, 16 * index, 0);
}
}