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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
canvas->drawImage(image, 0, 0);
SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE };
SkPoint horz[] = { { 0, 0 }, { 256, 0 } };
SkPaint paint;
paint.setShader(SkGradientShader::MakeLinear(horz, colors, nullptr, std::size(colors),
SkTileMode::kClamp));
paint.setBlendMode(SkBlendMode::kLighten);
canvas->drawPaint(paint);
}