Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
const SkRect srcs[] = { {0, 0, 0, 0}, {1, 2, 3, 4} };
const SkRect dsts[] = { {0, 0, 0, 0}, {5, 6, 8, 9} };
for (auto src : srcs) {
for (auto dst : dsts) {
SkMatrix matrix = SkMatrix::RectToRect(src, dst);
SkDebugf("src: %g, %g, %g, %g dst: %g, %g, %g, %g\n",
src.fLeft, src.fTop, src.fRight, src.fBottom,
dst.fLeft, dst.fTop, dst.fRight, dst.fBottom);
matrix.dump();
}
}
}