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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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18
void draw(SkCanvas* canvas) {
const SkPoint src[] = { { 10, 120}, {120, 120}, {120, 10}, { 10, 10} };
const SkPoint dst[] = { {150, 120}, {200, 100}, {240, 30}, { 130, 40} };
SkPaint paint;
paint.setAntiAlias(true);
SkMatrix matrix;
matrix.setPolyToPoly(src, dst, 4);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, src, paint);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, dst, paint);
paint.setColor(SK_ColorBLUE);
paint.setStrokeWidth(3);
paint.setStrokeCap(SkPaint::kRound_Cap);
canvas->drawPoints(SkCanvas::kPoints_PointMode, dst, paint);
if (matrix.invert(&matrix)) {
canvas->concat(matrix);
canvas->drawPoints(SkCanvas::kPoints_PointMode, dst, paint);
}
}