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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPoint3 src[] = {{3, 3, 1}, {8, 2, 2}, {5, 0, 4}, {0, 1, 3},
{3, 7, 1}, {8, 6, 2}, {5, 4, 4}, {0, 5, 3}};
int lines[] = { 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 };
constexpr int count = std::size(src);
auto debugster = [=](SkPoint3 src[]) -> void {
for (size_t i = 0; i < std::size(lines); i += 2) {
const SkPoint3& s = src[lines[i]];
const SkPoint3& e = src[lines[i + 1]];
SkPaint paint;
paint.setARGB(77, 23, 99, 154);
canvas->drawLine(s.fX / s.fZ, s.fY / s.fZ, e.fX / e.fZ, e.fY / e.fZ, paint);
}
};
canvas->save();
canvas->translate(5, 5);
canvas->scale(15, 15);
debugster(src);
canvas->restore();
canvas->translate(128, 128);
SkMatrix matrix;
matrix.setAll(15, 0, 0, 0, 15, 0, -0.08f, 0.04f, 1);
matrix.mapHomogeneousPoints(src, src, count);
debugster(src);
}