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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkMatrix matrix;
matrix.setRotate(60, 128, 128);
SkRect rect = {50, 50, 150, 150};
SkPoint pts[4];
matrix.mapRectToQuad(pts, rect);
for (int i = 0; i < 4; ++i) {
canvas->drawCircle(pts[i].fX, pts[i].fY, 3, paint);
}
canvas->concat(matrix);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(rect, paint);
}