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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkRect rect = {20, 20, 100, 100};
for (int i = 0; i < 2; ++i ) {
SkMatrix matrix;
i == 0 ? matrix.reset(): matrix.setRotate(25, rect.centerX(), 320);
{
SkAutoCanvasRestore acr(canvas, true);
canvas->concat(matrix);
paint.setColor(SK_ColorGRAY);
canvas->drawRect(rect, paint);
}
paint.setColor(SK_ColorRED);
for (int j = 0; j < 2; ++j ) {
SkAutoCanvasRestore acr(canvas, true);
matrix.postTranslate(40, 40);
canvas->concat(matrix);
canvas->drawCircle(0, 0, 3, paint);
}
}
}