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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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17
void draw(SkCanvas* canvas) {
SkPath path;
path.moveTo(10, 50);
path.quadTo(35, 110, 60, 210);
path.quadTo(105, 110, 130, 10);
SkPaint paint; // set to default kMiter_Join
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(20);
canvas->drawPath(path, paint);
canvas->translate(150, 0);
paint.setStrokeJoin(SkPaint::kBevel_Join);
canvas->drawPath(path, paint);
canvas->translate(150, 0);
paint.setStrokeJoin(SkPaint::kRound_Join);
canvas->drawPath(path, paint);
}