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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto debugster = [](const char* prefix, const SkPaint& p) -> void {
SkDebugf("%s nothing to draw: %s\n", prefix,
p.nothingToDraw() ? "true" : "false");
};
SkPaint paint;
debugster("initial", paint);
paint.setBlendMode(SkBlendMode::kDst);
debugster("blend dst", paint);
paint.setBlendMode(SkBlendMode::kSrcOver);
debugster("blend src over", paint);
paint.setAlpha(0);
debugster("alpha 0", paint);
}