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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPath path;
path.addRect({10, 10, 30, 30}, SkPathDirection::kCW);
path.addRect({20, 20, 40, 40}, SkPathDirection::kCW);
path.addRect({10, 60, 30, 80}, SkPathDirection::kCW);
path.addRect({20, 70, 40, 90}, SkPathDirection::kCCW);
SkPaint strokePaint;
strokePaint.setStyle(SkPaint::kStroke_Style);
SkRect clipRect = {0, 0, 51, 100};
canvas->drawPath(path, strokePaint);
SkPaint fillPaint;
for (auto fillType : { SkPathFillType::kWinding, SkPathFillType::kEvenOdd,
SkPathFillType::kInverseWinding, SkPathFillType::kInverseEvenOdd } ) {
canvas->translate(51, 0);
canvas->save();
canvas->clipRect(clipRect);
path.setFillType(fillType);
canvas->drawPath(path, fillPaint);
canvas->restore();
}
}