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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPoint points[] = {{1, 0}, {0, 0}, {0, 0}, {0, 0}};
SkScalar step = 1;
SkScalar prior, length = 0, degenerate = 0;
do {
prior = points[0].fX;
step /= 2;
if (SkPath::IsCubicDegenerate(points[0], points[1], points[2], points[3], false)) {
degenerate = prior;
points[0].fX += step;
} else {
length = prior;
points[0].fX -= step;
}
} while (prior != points[0].fX);
SkDebugf("%1.8g is degenerate\n", degenerate);
SkDebugf("%1.8g is length\n", length);
}