Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto debugster = [](const SkPath& path, bool exact) -> void {
SkDebugf("quad (%1.8g,%1.8g), (%1.8g,%1.8g), (%1.8g,%1.8g) is %s" "degenerate, %s\n",
path.getPoint(0).fX, path.getPoint(0).fY, path.getPoint(1).fX,
path.getPoint(1).fY, path.getPoint(2).fX, path.getPoint(2).fY,
SkPath::IsQuadDegenerate(path.getPoint(0), path.getPoint(1), path.getPoint(2), exact) ?
"" : "not ", exact ? "exactly" : "nearly");
};
SkPath path, offset;
path.moveTo({100, 100});
path.quadTo({100.00001f, 100.00001f}, {100.00002f, 100.00002f});
offset.addPath(path, 1000, 1000);
for (bool exact : { false, true } ) {
debugster(path, exact);
debugster(offset, exact);
}
}