Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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11
void draw(SkCanvas* canvas) {
SkPath path;
path.conicTo(1, 2, 3, 4, .5f);
SkPath::Iter iter(path, false);
SkPoint p[4];
SkDebugf("first verb is " "%s" "move\n", SkPath::kMove_Verb == iter.next(p) ? "" : "not ");
SkDebugf("next verb is " "%s" "conic\n", SkPath::kConic_Verb == iter.next(p) ? "" : "not ");
SkDebugf("conic points: {%g,%g}, {%g,%g}, {%g,%g}\n", p[0].fX, p[0].fY, p[1].fX, p[1].fY,
p[2].fX, p[2].fY);
SkDebugf("conic weight: %g\n", iter.conicWeight());
}