Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPath path;
path.moveTo(6, 7);
path.conicTo(1, 2, 3, 4, .5f);
path.close();
SkPath::Iter iter(path, false);
SkPoint p[4];
SkDebugf("1st verb is " "%s" "move\n", SkPath::kMove_Verb == iter.next(p) ? "" : "not ");
SkDebugf("moveTo point: {%g,%g}\n", p[0].fX, p[0].fY);
SkDebugf("2nd verb is " "%s" "conic\n", SkPath::kConic_Verb == iter.next(p) ? "" : "not ");
SkDebugf("3rd verb is " "%s" "line\n", SkPath::kLine_Verb == iter.next(p) ? "" : "not ");
SkDebugf("line points: {%g,%g}, {%g,%g}\n", p[0].fX, p[0].fY, p[1].fX, p[1].fY);
SkDebugf("line " "%s" "generated by close\n", iter.isCloseLine() ? "" : "not ");
SkDebugf("4th verb is " "%s" "close\n", SkPath::kClose_Verb == iter.next(p) ? "" : "not ");
}