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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto debugster = [](const char* prefix, SkPath::Iter& iter) -> void {
SkDebugf("%s:\n", prefix);
const char* verbStr[] = { "Move", "Line", "Quad", "Conic", "Cubic", "Close", "Done" };
const int pointCount[] = { 1 , 2 , 3 , 3 , 4 , 1 , 0 };
SkPath::Verb verb;
do {
SkPoint points[4];
verb = iter.next(points);
SkDebugf("k%s_Verb ", verbStr[(int) verb]);
for (int i = 0; i < pointCount[(int) verb]; ++i) {
SkDebugf("{%g, %g}, ", points[i].fX, points[i].fY);
}
if (SkPath::kConic_Verb == verb) {
SkDebugf("weight = %g", iter.conicWeight());
}
SkDebugf("\n");
} while (SkPath::kDone_Verb != verb);
SkDebugf("\n");
};
SkPath path;
path.quadTo(10, 20, 30, 40);
SkPath::Iter iter(path, false);
debugster("quad open", iter);
SkPath path2;
path2.conicTo(1, 2, 3, 4, .5f);
iter.setPath(path2, true);
debugster("conic closed", iter);
}