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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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16
void draw(SkCanvas* canvas) {
SkPath path;
path.lineTo(20, 20);
path.quadTo(-10, -10, 30, 30);
path.close();
path.cubicTo(1, 2, 3, 4, 5, 6);
path.conicTo(0, 0, 0, 0, 2);
uint8_t verbs[7];
int count = path.getVerbs(verbs);
const char* verbStr[] = { "Move", "Line", "Quad", "Conic", "Cubic", "Close" };
SkDebugf("verb count: %d\nverbs: ", count);
for (int i = 0; i < count; ++i) {
SkDebugf("k%s_Verb ", verbStr[verbs[i]]);
}
SkDebugf("\n");
}