Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
for (auto start : { 0, 90, 135, 180, 270 } ) {
for (auto sweep : { -450.f, -180.f, -90.f, 90.f, 180.f, 360.1f } ) {
SkPath path;
path.addArc({10, 10, 35, 45}, start, sweep);
canvas->drawPath(path, paint);
canvas->translate(252 / 6, 0);
}
canvas->translate(-252, 255 / 5);
}
}