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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setStrokeWidth(15);
paint.setStrokeCap(SkPaint::kRound_Cap);
const SkPoint points[] = {{20, 20}, {70, 20}, {40, 90}};
for (bool close : { false, true } ) {
SkPath path;
path.addPoly(points, std::size(points), close);
for (auto style : {SkPaint::kStroke_Style, SkPaint::kFill_Style,
SkPaint::kStrokeAndFill_Style} ) {
paint.setStyle(style);
canvas->drawPath(path, paint);
canvas->translate(85, 0);
}
canvas->translate(-255, 128);
}
}