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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
const SkPoint arrow[] = { {5, -5}, {15, -5}, {20, 0}, {15, 5}, {5, 5}, {10, 0} };
const SkRect rect = {10, 10, 54, 54};
SkPaint rectPaint;
rectPaint.setAntiAlias(true);
rectPaint.setStyle(SkPaint::kStroke_Style);
SkPaint arrowPaint(rectPaint);
SkPath arrowPath;
arrowPath.addPoly(arrow, std::size(arrow), true);
arrowPaint.setPathEffect(SkPath1DPathEffect::Make(arrowPath, 176, 0,
SkPath1DPathEffect::kRotate_Style));
for (auto direction : { SkPathDirection::kCW, SkPathDirection::kCCW } ) {
for (unsigned start : { 0, 1, 2, 3 } ) {
SkPath path;
path.addRect(rect, direction, start);
canvas->drawPath(path, rectPaint);
canvas->drawPath(path, arrowPaint);
canvas->translate(64, 0);
}
canvas->translate(-256, 64);
}
}