Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
for (auto xradius : { 0, 7, 13, 20 } ) {
for (auto yradius : { 0, 9, 18, 40 } ) {
SkPath path;
path.addRoundRect({10, 10, 36, 46}, xradius, yradius);
paint.setColor(path.isRect(nullptr) ? SK_ColorRED : path.isOval(nullptr) ?
SK_ColorBLUE : path.isConvex() ? SK_ColorGRAY : SK_ColorGREEN);
canvas->drawPath(path, paint);
canvas->translate(64, 0);
}
canvas->translate(-256, 64);
}
}