Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
for (auto sweep: { SkPathDirection::kCW, SkPathDirection::kCCW } ) {
for (auto arcSize : { SkPath::kSmall_ArcSize, SkPath::kLarge_ArcSize } ) {
SkPath path;
path.moveTo({120, 50});
path.arcTo(70, 40, 30, arcSize, sweep, 120.1f, 50);
if (SkPathDirection::kCCW == sweep && SkPath::kLarge_ArcSize == arcSize) {
paint.setColor(SK_ColorBLUE);
paint.setStrokeWidth(3);
}
canvas->drawPath(path, paint);
}
}
}