Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto debugster = [](const char* prefix, const SkPath& path) -> void {
const SkRect& bounds = path.computeTightBounds();
SkDebugf("%s bounds = %g, %g, %g, %g\n", prefix,
bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
};
SkPath path;
debugster("empty", path);
path.addCircle(50, 45, 25);
debugster("circle", path);
SkMatrix matrix;
matrix.setRotate(45, 50, 45);
path.transform(matrix);
debugster("rotated circle", path);
}