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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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19
void draw(SkCanvas* canvas) {
SkPath path;
path.addRoundRect({10, 20, 54, 120}, 10, 20);
SkRect tests[] = {
{ 10, 40, 54, 80 },
{ 25, 20, 39, 120 },
{ 15, 25, 49, 115 },
{ 13, 27, 51, 113 },
};
for (unsigned i = 0; i < std::size(tests); ++i) {
SkPaint paint;
paint.setColor(SK_ColorRED);
canvas->drawPath(path, paint);
bool rectInPath = path.conservativelyContainsRect(tests[i]);
paint.setColor(rectInPath ? SK_ColorBLUE : SK_ColorBLACK);
canvas->drawRect(tests[i], paint);
canvas->translate(64, 0);
}
}