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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto debugster = [](const char* prefix, const SkPath& a, const SkPath& b) -> void {
SkDebugf("%s one %c= two\n", prefix, a == b ? '=' : '!');
};
SkPath one;
SkPath two;
debugster("empty", one, two);
one.moveTo(0, 0);
debugster("moveTo", one, two);
one.rewind();
debugster("rewind", one, two);
one.moveTo(0, 0);
one.reset();
debugster("reset", one, two);
}