Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPath path;
path.quadTo(20, 30, 40, 50);
path.close();
const char* masks[] = { "line", "quad", "conic", "cubic" };
int index = 0;
for (auto mask : { SkPath::kLine_SegmentMask, SkPath::kQuad_SegmentMask,
SkPath::kConic_SegmentMask, SkPath::kCubic_SegmentMask } ) {
if (mask & path.getSegmentMasks()) {
SkDebugf("mask %s set\n", masks[index]);
}
++index;
}
}