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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto addPoly = [](int sides, SkScalar size, SkPath* path) -> void {
path->moveTo(size, 0);
for (int i = 1; i < sides; i++) {
SkScalar rad = SK_ScalarPI * 2 * i / sides;
path->lineTo(SkScalarCos(rad) * size, SkScalarSin(rad) * size);
}
path->close();
};
SkPath path;
path.incReserve(3 + 4 + 5 + 6 + 7 + 8 + 9);
for (int sides = 3; sides < 10; ++sides) {
addPoly(sides, sides, &path);
}
SkMatrix matrix;
matrix.setScale(10, 10, -10, -10);
path.transform(matrix);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawPath(path, paint);
}