Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto debugster = [](const char* prefix, const SkPath& path) -> void {
SkRect rect;
SkPathDirection direction;
bool isClosed;
path.isRect(&rect, &isClosed, &direction) ?
SkDebugf("%s is rect (%g, %g, %g, %g); is %s" "closed; direction %s\n", prefix,
rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, isClosed ? "" : "not ",
SkPathDirection::kCW == direction ? "CW" : "CCW") :
SkDebugf("%s is not rect\n", prefix);
};
SkPath path;
debugster("empty", path);
path.addRect({10, 20, 30, 40});
debugster("addRect", path);
path.moveTo(60, 70);
debugster("moveTo", path);
path.lineTo(60, 70);
debugster("lineTo", path);
path.reset();
const SkPoint pts[] = { {0, 0}, {0, 80}, {80, 80}, {80, 0}, {40, 0}, {20, 0} };
path.addPoly(pts, std::size(pts), false);
debugster("addPoly", path);
}