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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPath path;
SkVector oxo[] = {{25, 25}, {35, 35}, {25, 35}, {35, 25},
{40, 20}, {40, 80}, {60, 20}, {60, 80},
{20, 40}, {80, 40}, {20, 60}, {80, 60}};
for (unsigned i = 0; i < std::size(oxo); i += 2) {
path.moveTo(oxo[i]);
path.lineTo(oxo[i + 1]);
}
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawPath(path, paint);
}