Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkPath path;
path.moveTo(128, 20);
path.rQuadTo(-6, 10, -7, 10);
for (int i = 1; i < 32; i += 4) {
path.rQuadTo(10 + i, 10 + i, 10 + i * 4, 10);
path.rQuadTo(-10 - i, 10 + i, -10 - (i + 2) * 4, 10);
}
path.quadTo(92, 220, 128, 215);
canvas->drawPath(path, paint);
}