Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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10
void draw(SkCanvas* canvas) {
SkPath path, copy;
path.lineTo(6.f / 7, 2.f / 3);
size_t size = path.writeToMemory(nullptr);
SkTDArray<char> storage;
storage.resize(size);
path.writeToMemory(storage.begin());
copy.readFromMemory(storage.begin(), size);
SkDebugf("path is " "%s" "equal to copy\n", path == copy ? "" : "not ");
}