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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPictureRecorder recorder;
SkCanvas* pictureCanvas = recorder.beginRecording({0, 0, 256, 256});
SkPaint paint;
pictureCanvas->drawRect(SkRect::MakeWH(200, 200), paint);
paint.setColor(SK_ColorWHITE);
pictureCanvas->drawRect(SkRect::MakeLTRB(20, 20, 180, 180), paint);
sk_sp<SkPicture> picture = recorder.finishRecordingAsPicture();
SkDynamicMemoryWStream writableStream;
SkSerialProcs sProcs;
// One would override serialization behavior for images, typefaces, or even SkPictures
// themselves if desired by setting the fields on sProcs.
picture->serialize(&writableStream, &sProcs);
sk_sp<SkData> readableData = writableStream.detachAsData();
sk_sp<SkPicture> copy = SkPicture::MakeFromData(readableData->data(), readableData->size());
copy->playback(canvas);
}