Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPictureRecorder recorder;
recorder.beginRecording({0, 0, 0, 0});
sk_sp<SkPicture> picture = recorder.finishRecordingAsPicture();
SkDebugf("empty picture id = %u\n", picture->uniqueID());
sk_sp<SkPicture> placeholder = SkPicture::MakePlaceholder({0, 0, 0, 0});
SkDebugf("placeholder id = %u\n", placeholder->uniqueID());
}