Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
25
void draw(SkCanvas* canvas) {
std::vector<int32_t> pixels;
const int width = 256;
const int height = 64;
pixels.resize(height * width * 4);
SkImageInfo srcInfo = SkImageInfo::MakeN32Premul(width, height);
SkPixmap srcPixmap(srcInfo, (const void*) &pixels.front(), width * 4);
SkColor gradColors[] = { 0xFFAA3300, 0x7F881122 };
SkPoint gradPoints[] = { { 0, 0 }, { 256, 0 } };
SkPaint paint;
paint.setShader(SkGradientShader::MakeLinear(gradPoints, gradColors, nullptr,
std::size(gradColors), SkTileMode::kClamp));
SkBitmap bitmap;
bitmap.installPixels(srcPixmap);
SkCanvas srcCanvas(bitmap);
srcCanvas.drawRect(SkRect::MakeWH(width, height), paint);
canvas->drawImage(bitmap.asImage(), 0, 0);
std::vector<int32_t> dstPixels;
dstPixels.resize(height * width * 2);
SkImageInfo dstInfo = srcInfo.makeColorType(kARGB_4444_SkColorType);
srcPixmap.readPixels(dstInfo, &dstPixels.front(), width * 2);
SkPixmap dstPixmap(dstInfo, &dstPixels.front(), width * 2);
bitmap.installPixels(dstPixmap);
canvas->drawImage(bitmap.asImage(), 0, 128);
}