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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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16
void draw(SkCanvas* canvas) {
uint16_t storage[][5] = {{ 0xCABF, 0xDABE, 0xCA9D, 0xC96C, 0xA39B },
{ 0xACEE, 0xA87C, 0x893A, 0x4779, 0x8708 },
{ 0x4B7C, 0x255B, 0x2559, 0x2557, 0x4656 },
{ 0x9099, 0x8128, 0x2557, 0x4124, 0x3323 },
{ 0x7547, 0x5505, 0x4434, 0x2012, 0x0000 }};
SkImageInfo imageInfo = SkImageInfo::Make(5, 5, kARGB_4444_SkColorType, kPremul_SkAlphaType);
SkPixmap pixmap(imageInfo, storage[0], sizeof(storage) / 5);
SkBitmap bitmap;
bitmap.installPixels(pixmap);
canvas->scale(10, 10);
canvas->drawImage(bitmap.asImage(), 0, 0);
*pixmap.writable_addr16(2, 2) = 0x000F;
bitmap.installPixels(pixmap);
canvas->drawImage(bitmap.asImage(), 10, 0);
}