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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
std::vector<int32_t> pixels;
pixels.resize(image->height() * image->width() * 4);
SkPixmap pixmap(SkImageInfo::Make(image->width(), image->height(), kN32_SkColorType,
image->alphaType()), (const void*) &pixels.front(), image->width() * 4);
image->readPixels(nullptr, pixmap, 0, 0);
for (int y = 0; y < pixmap.height() / 2; ++y) {
for (int x = 0; x < pixmap.width(); ++x) {
if ((x & 4) == (y & 4)) {
*pixmap.writable_addr32(x, y) =
*pixmap.writable_addr32(pixmap.width() - x - 1, pixmap.height() - y - 1);
}
}
}
SkBitmap bitmap;
bitmap.installPixels(pixmap);
canvas->drawImage(bitmap.asImage(), 0, 0);
}