Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
uint8_t storage[][5] = {{ 0, 0, 64, 0, 0},
{ 0, 128, 255, 128, 0},
{64, 255, 255, 255, 64},
{ 0, 128, 255, 128, 0},
{ 0, 0, 64, 0, 0}};
SkImageInfo imageInfo = SkImageInfo::Make(5, 5, kGray_8_SkColorType, kPremul_SkAlphaType);
SkPixmap pixmap(imageInfo, storage[0], 5);
SkBitmap bitmap;
bitmap.installPixels(pixmap);
canvas->scale(10, 10);
canvas->drawImage(bitmap.asImage(), 0, 0);
*pixmap.writable_addr8(2, 2) = 0;
// bitmap.installPixels(pixmap); // uncomment to fix on GPU
canvas->drawImage(bitmap.asImage(), 10, 0);
}