Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
const int w = 4;
const int h = 4;
SkPMColor storage[w * h * 4];
SkPixmap pixmap(SkImageInfo::MakeN32(w, h, kPremul_SkAlphaType), storage, w * 4);
SkDebugf("pixmap.writable_addr() %c= (void *)storage\n",
pixmap.writable_addr() == (void *)storage ? '=' : '!');
pixmap.erase(0x00000000);
*(SkPMColor*)pixmap.writable_addr(1, 2) = 0xFFFFFFFF;
SkDebugf("pixmap.getColor(0, 0) %c= 0x00000000\n",
pixmap.getColor(0, 0) == 0x00000000 ? '=' : '!');
SkDebugf("pixmap.getColor(1, 2) %c= 0xFFFFFFFF\n",
pixmap.getColor(1, 2) == 0xFFFFFFFF ? '=' : '!');
}