Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkRRect rrect = SkRRect::MakeRect({6.f / 7, 2.f / 3, 6.f / 7, 2.f / 3});
for (bool dumpAsHex : { false, true } ) {
rrect.dump(dumpAsHex);
}
}
Compilation Warnings/Errors
Runtime Errors
Output
SkRect::MakeLTRB(0.857142866f, 0.666666687f, 0.857142866f, 0.666666687f); const SkPoint corners[] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, }; SkRect::MakeLTRB(SkBits2Float(0x3f5b6db7), /* 0.857143 */ SkBits2Float(0x3f2aaaab), /* 0.666667 */ SkBits2Float(0x3f5b6db7), /* 0.857143 */ SkBits2Float(0x3f2aaaab) /* 0.666667 */); const SkPoint corners[] = { { SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */ { SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */ { SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */ { SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */ };