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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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17
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkRRect rrect;
rrect.setNinePatch({30, 10, 100, 60}, 10, 20, 20, 10);
canvas->drawRRect(rrect, paint);
paint.setColor(SK_ColorWHITE);
const SkRect r = rrect.getBounds();
canvas->drawLine(r.fLeft, r.fTop + rrect.radii(SkRRect::kUpperLeft_Corner).fY,
r.fRight, r.fTop + rrect.radii(SkRRect::kUpperRight_Corner).fY, paint);
canvas->drawLine(r.fLeft, r.fBottom - rrect.radii(SkRRect::kLowerLeft_Corner).fY,
r.fRight, r.fBottom - rrect.radii(SkRRect::kLowerRight_Corner).fY, paint);
canvas->drawLine(r.fLeft + rrect.radii(SkRRect::kUpperLeft_Corner).fX, r.fTop,
r.fLeft + rrect.radii(SkRRect::kLowerLeft_Corner).fX, r.fBottom, paint);
canvas->drawLine(r.fRight - rrect.radii(SkRRect::kUpperRight_Corner).fX, r.fTop,
r.fRight - rrect.radii(SkRRect::kLowerRight_Corner).fX, r.fBottom, paint);
}