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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setStrokeWidth(15);
paint.setStrokeCap(SkPaint::kSquare_Cap);
paint.setAntiAlias(true);
float intervals[] = { 5, 21.75f };
paint.setStyle(SkPaint::kStroke_Style);
paint.setPathEffect(SkDashPathEffect::Make(intervals, std::size(intervals), 0));
SkPath path;
SkRRect rrect;
SkVector corners[] = {{15, 17}, {17, 19}, {19, 15}, {15, 15}};
rrect.setRectRadii({20, 20, 100, 100}, corners);
path.addRRect(rrect, SkPathDirection::kCW);
canvas->drawPath(path, paint);
path.rewind();
path.addRRect(rrect, SkPathDirection::kCCW, 1);
canvas->translate(120, 0);
canvas->drawPath(path, paint);
}