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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkRect rect1 = SkRect::MakeWH(25, 35);
SkRect rect2 = SkRect::MakeIWH(25, 35);
SkRect rect3 = SkRect::MakeXYWH(0, 0, 25, 35);
SkRect rect4 = SkRect::MakeLTRB(0, 0, 25, 35);
SkDebugf("all %s" "equal\n", rect1 == rect2 && rect2 == rect3 && rect3 == rect4 ?
"" : "not ");
}